![]() ![]() The reinforcement mechanic adds yet another layer to the decisions that the player must make during the game. The number of reinforcements is determined by if you’re attacking or defending and what the maps is. ![]() I find the added realism to add yet another layer to these decisions and create a much more dynamic gameplay loop.Īlong with the added realism of the bullet damage from guns both teams are also given a set number of waves of reinforcements. These objectives also influence the decisions the player has to make. This means that there is a very specific objective the player needs to adhere to. Both sides depending on the game mode are either attacking or defending a position. What path do you take to the objective? Do I take an extra grenade instead of additional rifle ammo? These types of decisions create for a very organic experience. These decisions vary depending on quite a few things. You only have one chance to make the right decision. With Day of Infamy however you can only afford to get shot once. The ability for players to take 10-20 rounds form whatever gun in other games lowers the ability overall of the player when they don’t have to aim and just sort of spray and pray. Realism is something I think is lacking in today’s first persons shooters. The weapon damage with regards to only being able to be shot once, twice if you’re lucky adds a lot to the suspense and realism to the game. Not everyone has access to automatic weapons and just because you have an automatic weapon does not mean you will win the engagement. Weapon switching was slower and had more weight to it. The game play takes me back to yesteryear when things were simpler. This game proves that older style game play design can still be an exhilarating and enjoyable experience. While the graphical fidelity of the game can cause some people to loose interest in the game if you’re looking to push the boundaries of your computer hardware where this game shines is in the game-play. Now that’s not a knock against the game by any means it’s more to let you know what to expect going into the game. It’s running on the Source engine so the game looks dated. I’ll start off by saying that this game by no means looks amazing. Let us look at the visual quality of the game, including models, animations and environments. Does Day of Infamy have what it takes to warrant a purchase and take you back to yet to the beaches of Normandy and French towns? Let’s take a look. Day of Infamy originally started out as a mod for Insurgency to later become a full fledged product. They brought game mechanics that made Insurgency a popular modern era game to World War II. Now 12 years later we have New World Interactive has released Day of Infamy based on a modification to their game Insurgency. ![]() Specifically it was 2005 when Day of Defeat: Source was released. It’s been many years since an older style World War II game came out. ![]()
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